Xbox is not burning money with Game Pass: Phil Spencer is optimistic with his future

The Great Party 20th Anniversary of Xbox has left us with some very interesting ads, among which are about 70 new Xbox retraction games, but has also given rise to the head of the video game division Microsoft offers some very interesting data about the past and future of the Xbox brand. Because Phil Spencer relies on that ambitious plan to achieve and attract those more than 3,000 million potential players that there are in the world using services such as Xbox Game Pass or the Cloud Cloud game.

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Kine ct allowed video games to children with disabilities At some time in the future, more people will be part of the Xbox community through mobile that on any other device, simply by the mere fact of That there are many more mobiles in the market, Phil Spencer said in an interview with Axis. In this growth policy the Game Pass is a key piece in Microsoft s strategy but... to what extent is it profitable? To those of Redmond are usually told that they are burning the money to keep a catalog of games as attractive as the Xbox Game Pass but, is that?

I know there are many people who say that, that we are burning the money, but no. Game Pass is very, very sustainable as it is now. And it continues to grow, adds Phil Spencer. Without concrete figures, in the past the company stressed that there were more than 18 million subscribers, and although Xbox Game Pass continues to add new subscribers, it seems that he has done it below Microsoft s expectations.

Another interesting point of the interview has to do with the memory of Kine ct, the failed movement control system with which Microsoft wanted to attract a greater number of players, emulating Wii s success. Spencer has highlighted that the feedback of parents with children with physical or mental disabilities was very positive, since Kine ct allowed them to enjoy video games at the end of the video games. A task that the division of video games of Microsoft continued to dedicate efforts, which would end up creating a peripheral as Xbox s adaptive command, which has given us moments as beautiful as seeing a girl play Zelda: Breath of the Wild thanks to the command Customized who made her father.

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