Details about Wrath of the Lich King Classic Interview with WORLD OF WARCRAFT CLASSIC developers

World of Warcraft Classic servers continue their development. Already soon the game will receive a major addition to Wrath of the Lich King. Perhaps this is the last "classic" addition in the full sense of the word. After him, "Cataclysm" happened, forever changed the once the usual world of the "World of Military Craft".

The top managers of Blizzard are told about the players in the "Rarelov Lich" players who operate WOW CLASSIC - Tim Johnson and Patrick Dawson. Interviews with them came on the MMORPG.com game portal. Translation of this material We bring to your attention.

Round Table Interview Wrath Of The Lich King Classic

Author: Matthew Kate

A lot of time passed, but we finally got confirmation that Wrath of the Lich King Classic will appear in World of Warcraft Classic. While Robin (author of the portal mmorpg.com) spoke about everything regarding the update Dragonfly, I had the opportunity to chat with Tim Jones, a technical designer, and Patrick Dawson, director of the production of Wrath of the Lich King Classic.

During the round table, a lot of new information was told, which should please the fans of the best (according to the author of the article) add-ons for World of Warcraft. With such a large amount of information presented during the discussion, I did my best to collect it together in a brief and comfortable form.

So, what is it?

Wrath of the Lich King Classic will return to that Golden Era 2008, when DLC and was released. The maximum level of characters will be elevated from 70 to 80, and death knights will replenish the ranks of both the Horde and the Alliance. One noticeable change here is that, unlike the original Wrath of the Lich King, you do not need to first raise the character level to 80 before unlocking a new class.

Death knights will be available immediately after installing the update, and will be ready to disable a disaster along with the rest of the horde and the alliance. As a class of heroes, players who decided to play for the Knight of death will begin their trip at the level of 55 in the unique starting z1. After the end of the prologue, they will continue their journey through Burning Crusade, and then go to Nordskol.

Although Tim, and Pat were embarrassed to tell the details of the release, we were assured that Wrath Classic will be released somewhere this year, and the release will be beta test. They also confirmed that the game will be released in patch 3.3.5, which many fans and developers consider a fairly balanced moment in the life cycle Wrath of the Lich King.

Further Tim explained that the players would receive a phased output of content in order to sufficiently feel the progress of the development of heroes. Although the details are still being finalized, it seems likely that the content will be released similarly to the original addition, but in a short time. This includes dungeons, raids and the development of the plot. The team is very glad that players will be able to survive some of the epic moments that occurred during their stay in the original Wrath of the Lich King.

Significant changes

However, not everything is as before. Patrick immediately noticed that some changes will occur with the Wrath Classic output. In particular, the LFG systems (group search), which it was in the old version will not. In this iteration of the classic server, automatic formulation in the queue and teleportation will not be available. When they were asked about this, Tim and Patrick came to interesting conclusions.

Most of this change is accredited by the database of players. One of the things that has made an impression on the command from the moment of the release of Classic, was a targeted and clear feedback, which they gave them a community of the classic WoW. In fact, many design solutions for Wrath Classic were based on game community reviews.

In the case of the LFG system, the community believed that this system prevents the creation of a good community in guilds and among the server players in general. When you get rid of people from the need to contact each other for help, they tend to simply cease to communicate. This, in turn, leads to a rupture of communication between players and, as a result, to the content that they are engaged.

This concept was additionally supported by their own observations (and Tim, and Patrick were part of the original WRATH release in 2008). During the round table, it was noted that the team at that time also noticed some decrease in the interaction of players with the introduction of the LFG system.

Another observation is that the removal of the LFG system with an instant teleport in the dungeon actually helps to preserve the size and greatness of the world as a whole. It makes sense to go through the way to the call of the dungeon. Halfup, Patrick immediately noticed that players are useful to know where in fact the entrance to the dungeon is. We can all testify how it is unpleasant to die and go back to the entrance to the dungeon only to understand that you do not have the concepts where it is located.

To make clarity, Patrick immediately noticed that the LFG really takes place in the current World of Warcraft. This system will be saved in Dragonflight. However, for a classic community, which is looking for a certain experience, it simply did not make sense.

Another noticeable change associated with the release of Wrath Classic compared to previous Classic releases is that all Burning Crusade servers will switch to Wrath of the Lich King. When air ships and boats will put the course to Nordskol, all players will be on board.

Continuous release of servers for each iteration of the game simply does not contribute to a healthy community to which the team hopes. Patrick also hurried to indicate that this does not mean that we will never again see the Burning Crusade content, but at the moment the movement of all of the BC in Wrath seems to be the best run.

When the question is why there are first version servers, but we will not see the BC servers, Patrick replied that it was such a community desire. Part of the community wanted to save this "classic moment" in WOW history. Taking into account the fact that so many people love Wrath of the Lich King and based on player feedback, it seems to be correct to make the translation of all BC servers on Wrath.

Another noticeable change concerns the character setting. In Wrath of the Lich King, players got acquainted with the hairdresser, which allowed to change things like hairstyles, accessories and small cosmetic changes for a small fee in gold. Wrath Classic doubles everything that is proposed by this functionality.

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In addition to everything that was present in the 2008 version of the game, players will also find such services as a change in physical characteristics, as well as gender shift. Interestingly, these functions that were once a paid service provided in the Blizzard store for real money are now the options in the hairdresser, and you can pay game gold for them.

Patrick once again spoke about this design. In fact, everything comes down to availability, modern features and player's self-expression. When the team disassembled that it should be part of classical experience, one of the frequent questions was like this: "What we can bring in Wrath, that will give the players a choice and will not lose something." In the case of cosmetics, it is one of the best ways to express your choice in the game. Therefore, the team decided to use as much modern systems as possible to give players such an opportunity.

The last area that was discussed is the balancing of equipment. At the moment, the command is still working hard to evaluate whether to make any changes to balancing the part of the equipment for PVE or PVP. Tim passionately wanted to create a gameplay, which would be faithful Wrath, and at the same time he worked on finding a good balance for players.

Philosophy design

During the round table, I was amazed at how much attention and care was invested in creating Wrath of the Lich King Classic for players. In a sense, a classic team would be much easier to translate source data into modern systems and simply recreate Wrath as a clone of the original.

However, in the midst of nostalgic memories, Patrick made an interesting observation, which, as he then stated, became an important part of their design philosophy for this release.

"One of the basic principles is to make Wrath Classic authentic, as in the original Wrath of the Lich King. Genuine does not mean identical, right? It simply means that the feeling that you experience during the game is similar to what was 15 years ago. "

This concept is a huge driving force for the classic command. In each aspect of the Wrath experience, the team filters it through this prism. Partially it helps developers to understand how to better build and maintain this server.

The team emphasizes that the search for a fine balance for players is in the center of their attention, and that is why they appreciate the targeted feedback, which the classical community has and continues to give.

Final Thoughts

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